■Sonic Blade
Added an effect that slightly increases the power the further the target is when activated from a distance (8m or more).
■Spiral Air
Removed the "no critical hit" property.
Added an effect that pierces defense based on the number of hits.
■Rampage
Removed the drawback that sets DEF,MDEF, and Dodge to 0 while the effect is active.
Added an effect that reduces damage during the finishing attack.
■Storm Blaze
Added an effect that restores MP.
Shot Skills
■Quick Loader
When the skill is reactivated and the effect is overwritten, half of the actual MP consumed is now returned.
■Element Starter
If Lv10 Samurai Archery has been acquired, the effect now also applies to the element of sub-weapon katana.
■Piercing Shot
Increased the charge accumulation speed under normal conditions.
Increased the charge accumulation speed when the target is knocked out.
Magic Skills
■Magic: Finale
CSPD now can slightly reduce Casting Time.
■Magic: Crash
Now partially ignores MDEF and deals damage.
Increased the critical chance of repeated meteorites.
Even if the initial meteorites miss, now the second and third fall will still happen.
Martial Skills
■Flash Blink
Instead of the number of Evasions used, now hit count increases according to the number of Evasion stacks.
Slightly reduced the power boost based on AGI.
Dual Sword Skills
■Lunar Misfortune
It now uses either long-range attack power bonus or half the close-range attack power bonus (whichever is higher) when activated from a distance (8m or more).
Now, the power continues to increase until invincibility from "Phantom Eclipse" is removed.
■Twin Buster Blade
Increased the power boost.
■Horizon Cut
Now, you will no longer tumble when the attack is an AoE over a certain size.
Halberd Skills
■Cannon Spear
Power boost now also applies to the second hit.
■Draconic Charge
The second hit now uses either Physical Pierce (half) or Magic Pierce, whichever is higher.
This Physical Pierce value is calculated with the first hit's charge attack range bonus included.
■Lightning Hail
Reduced the power multiplier from a maximum of 200 to 175.
Slightly increased the size of the lightning spears.
Crusher Skills
■God Hand
Now, a successful hit will also grant the buff.
■Terrablast
Now affected by the power boost buff from God Hand
■Divine Rigid Body
Added an effect that prevents you from being knocked out once (leaving you with 1 HP) while God Hand is active.
Assassin Skills
■Secret Assassin
Increased the power bonus of Assassin Stab used with a dagger or a Ninjutsu Scroll, except for Halberds.
■Death Reception
Changed the formula for calculating the power multiplier affected by DEX when used with a one-handed sword.
■Poison Master
Increased the power of Death Reception even further when using a one-handed sword or bare hands.
Priest Skills
■Nemesis
Adjusted so that once a critical hit occurs during the repeated magic damage of this skill, all subsequent damage will also be critical.
Partisan Skills
■N Dragon Tooth
Added an effect that restores a small amount of MP when the skill succeeds without taking damage.
The amount of MP restored increases when the retreat distance is extended using directional input, and it depends on the level of "Dragon Tooth" acquired.
■Healing Shot
Now, you will also get the healing effect when successfully activating the skill.
Sprite Skills
■Lebenglanz
Increased the power limit determined by magic device Weapon ATK.
Changed the formula for the power increase that is based on accumulated MP consumption. A fixed amount of MP consumed will now always result in maximum power, regardless of the power limit.
Golem Skills
■Neo Shielder
Increased the effect that extends the golem's active time.
■Attack Boost
Reactivating "Golem Call" while a golem is on the field now grants aone-time buff that boosts the golem's attack power.